Our world today can largely be characterized on the grounds of creativity. Nearly every invention or unique idea ever developed was birthed out of the means of creativity. The future is therefore foreseen to be headed into a new era filled with amazing new ideas and inventions one would not have thought of.
Augmented Reality, AR, such as Quiver offers a two-dimensional method of learning by allowing students to experiment handling chemicals virtually, which is a safe environment. This leads to the faster acquisition of information and skills. It is quintessential that those who would dominate the future are prepared for what it entails. In as much as one can’t foretell the future, a vivid image can be painted with the current trends and paths the world is taking now.
According to Steve Jobs, “The best way to create value in the 21st century is to connect creativity with technology”.
As technology is gradually evolving, learners, particularly youth and kids of our current generation need to be abreast with technology and have a fair understanding of its operations. This value, however, has been deficient in our traditional classroom method of learning for quite some time.
Digital education versus the Traditional Classroom system.
Up until recently, where the world was pushed into making a huge leap into studying digitally, students were required to gain knowledge only within the confines the school provides. Indeed, the use of technological devices and digital platforms for studying has made students more engaging, boosting their understanding and concepts, as opposed to the traditional classrooms where they are fed and required to cram all such knowledge within them. In numerous basic schools across Africa and Ghana to be precise, some local schools find themselves left behind in this global advancement as they remain within the confines of the traditional classrooms with no chance of adopting digital learning methods.
The Digital revolution
To fully realize the potentials of learners for future demands, digital education should be widely explored by tutors and engaging for learners to help realize new creativities and skills.
Platforms such as Windows Ink, Ink Math Assistant, Minecraft Education Edition, and BuildAWorld, just to mention a few, have begun providing great opportunities for a whole new world. Will local school authorities and Government educational institutions embrace this new advancement to secure the future of education?